Academic Writing:
Danilovic, S. (forthcoming book 2023). Arts for Health: Gaming and Game Design. Series Editor, Paul Crawford. Emerald Publishing. https://books.emeraldinsight.com/page/series-detail/Arts-for-Health/
Danilovic, S., & de Voogt, A. (2020). Making Sense of Abstract Board Games: Toward a Cross-Ludic Theory, Journal of Games and Culture. https://journals.sagepub.com/eprint/MQH6WRZIIXT7SGITZYEH/full
Danilovic, S. (2019). Game Design Therapoetics: Authoring the Computer Game Autopathography. Meaningful Play 2018 Conference Proceedings. ETC Press. pp. 218-232 http://press.etc.cmu.edu/index.php/product/proceedings-of-meaningful-play-2018/
Danilovic, S. (2019). Reimagining First-Person Shooter Games through Sociopoiesis. UnMediated: Journal of Politics and Communication, 1(2), 138-143.
Danilovic, S. (2018). Game Design Therapoetics: Autopathographical Game Authorship as Self-Care, Self-Understanding, and Therapy. PhD Thesis. https://tspace.library.utoronto.ca/handle/1807/89836
Garner, J., Wood, G., Danilovic, S., Hammer, J., & Mueller, F. (2014). Intangle: Exploring Interpersonal Bodily Interactions through Sharing Controllers. CHI PLAY '14 Proceedings of the first ACM SIGCHI annual symposium on computer-human interaction in play, pp. 413-414. http://dl.acm.org/citation.cfm?id=2661306
Danilovic, S. (2013). Virtual Lens of Exposure: Aesthetics, Theory, and Ethics of Documentary Filmmaking in Second Life. In J. Ng, (Ed.), Understanding Machinima: Essays on Filmmaking in Virtual Worlds, pp. 167-186. London: Bloomsbury. Abstract: www.understandingmachinima.com/chapter9/index.html
Danilovic, S. (2010). Autism and Second Life: An Introduction. Journal on Developmental Disabilities, 15(3), 125-129.
Danilovic, S., & de Voogt, A. (2020). Making Sense of Abstract Board Games: Toward a Cross-Ludic Theory, Journal of Games and Culture. https://journals.sagepub.com/eprint/MQH6WRZIIXT7SGITZYEH/full
Danilovic, S. (2019). Game Design Therapoetics: Authoring the Computer Game Autopathography. Meaningful Play 2018 Conference Proceedings. ETC Press. pp. 218-232 http://press.etc.cmu.edu/index.php/product/proceedings-of-meaningful-play-2018/
Danilovic, S. (2019). Reimagining First-Person Shooter Games through Sociopoiesis. UnMediated: Journal of Politics and Communication, 1(2), 138-143.
Danilovic, S. (2018). Game Design Therapoetics: Autopathographical Game Authorship as Self-Care, Self-Understanding, and Therapy. PhD Thesis. https://tspace.library.utoronto.ca/handle/1807/89836
Garner, J., Wood, G., Danilovic, S., Hammer, J., & Mueller, F. (2014). Intangle: Exploring Interpersonal Bodily Interactions through Sharing Controllers. CHI PLAY '14 Proceedings of the first ACM SIGCHI annual symposium on computer-human interaction in play, pp. 413-414. http://dl.acm.org/citation.cfm?id=2661306
Danilovic, S. (2013). Virtual Lens of Exposure: Aesthetics, Theory, and Ethics of Documentary Filmmaking in Second Life. In J. Ng, (Ed.), Understanding Machinima: Essays on Filmmaking in Virtual Worlds, pp. 167-186. London: Bloomsbury. Abstract: www.understandingmachinima.com/chapter9/index.html
Danilovic, S. (2010). Autism and Second Life: An Introduction. Journal on Developmental Disabilities, 15(3), 125-129.