Academic Writing
Forthcoming book (2025). Danilovic, S. Game Design Therapoetics: The Therapeutic Imagination at Play. University of California Health Humanities Press.
Forthcoming book (2024). Danilovic, S. Arts for Health: Games. Emerald Publishing.
Danilovic, S., Skop, M., & Oliver, V. (2022). Making Sense of Lived Experiences with Opioid Addiction Through Autobiographical Game Design and Game Jamming Practices. DIGRA 2022 Extended Abstract.
Danilovic, S. (2022). Making Video Games Can Support Addiction Recovery. The Conversation Canada.
Danilovic, S., & de Voogt, A. (2021). Making Sense of Abstract Board Games: Toward a Cross-Ludic Theory. Journal of Games and Culture, 16(5).
Danilovic, S. (2019). Game Design Therapoetics: Authoring the Computer Game Autopathography. Meaningful Play 2018 Conference Proceedings. ETC Press. pp. 218-232
Danilovic, S. (2019). Reimagining First-Person Shooter Games through Sociopoiesis. UnMediated: Journal of Politics and Communication, 1(2), 138-143.
Danilovic, S. (2018). Game Design Therapoetics: Autopathographical Game Authorship as Self-Care, Self-Understanding, and Therapy. PhD Thesis, TSpace.
Garner, J., Wood, G., Danilovic, S., Hammer, J., & Mueller, F. (2014). Intangle: Exploring Interpersonal Bodily Interactions through Sharing Controllers. CHI PLAY '14 Proceedings of the first ACM SIGCHI annual symposium on computer-human interaction in play, pp. 413-414.
Danilovic, S. (2013). Virtual Lens of Exposure: Aesthetics, Theory, and Ethics of Documentary Filmmaking in Second Life. In J. Ng, (Ed.), Understanding Machinima: Essays on Filmmaking in Virtual Worlds, pp. 167-186. London: Bloomsbury.
Danilovic, S. (2010). Autism and Second Life: An Introduction. Journal on Developmental Disabilities, 15(3), 125-129.
Forthcoming book (2024). Danilovic, S. Arts for Health: Games. Emerald Publishing.
Danilovic, S., Skop, M., & Oliver, V. (2022). Making Sense of Lived Experiences with Opioid Addiction Through Autobiographical Game Design and Game Jamming Practices. DIGRA 2022 Extended Abstract.
Danilovic, S. (2022). Making Video Games Can Support Addiction Recovery. The Conversation Canada.
Danilovic, S., & de Voogt, A. (2021). Making Sense of Abstract Board Games: Toward a Cross-Ludic Theory. Journal of Games and Culture, 16(5).
Danilovic, S. (2019). Game Design Therapoetics: Authoring the Computer Game Autopathography. Meaningful Play 2018 Conference Proceedings. ETC Press. pp. 218-232
Danilovic, S. (2019). Reimagining First-Person Shooter Games through Sociopoiesis. UnMediated: Journal of Politics and Communication, 1(2), 138-143.
Danilovic, S. (2018). Game Design Therapoetics: Autopathographical Game Authorship as Self-Care, Self-Understanding, and Therapy. PhD Thesis, TSpace.
Garner, J., Wood, G., Danilovic, S., Hammer, J., & Mueller, F. (2014). Intangle: Exploring Interpersonal Bodily Interactions through Sharing Controllers. CHI PLAY '14 Proceedings of the first ACM SIGCHI annual symposium on computer-human interaction in play, pp. 413-414.
Danilovic, S. (2013). Virtual Lens of Exposure: Aesthetics, Theory, and Ethics of Documentary Filmmaking in Second Life. In J. Ng, (Ed.), Understanding Machinima: Essays on Filmmaking in Virtual Worlds, pp. 167-186. London: Bloomsbury.
Danilovic, S. (2010). Autism and Second Life: An Introduction. Journal on Developmental Disabilities, 15(3), 125-129.